System Fabula Ultima

Senkusha

Spellblade
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I picked up this JRPG (Japanese Role Playing Game) a couple weeks ago, because, well, anime, Japanese, of course! Even though I'm not too familiar with playing the video games within the JRPG genre, I'm hoping that this game system allows for flexibility to play a more narrative based game via forum, and I was pleasantly surprised to learn that this game system does not use a movement mechanic, thus eliminating the need for tokens on a map and hex squares, etc.

I'm still reading through this rule book, but if you've played this game and have some insight, let's talk about it!
 
Just skimmed the free Press Start PDF and it looks pretty neat. I really like the Identity, Theme, Origin, and Bonds stuff, and how you can literally use the power of friendship or allow some flashback power-up shenanigans. It's also nice how much power the players have in affecting the narrative. I already got a smidge of a character idea to use if we do end up having a game here.
 
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