YAY! I got a gift card at one of my favorite places on Earth-- DriveThruRPG! So naturally, I was itchin' to buy something! I've wanted something that could easily create the cinematic combat play of Magical Girl Lyrical Nanoha (duh!) and didn't have a crap ton of resource management to worry about, yet was crunchy enough to build the spells/magic and various assortment of gear that the girls have access to.
So, I began asking around. I asked on Discord, and while I waited for the responses to come in, I consulted my lonely friend, DeepSeek. It rattled off various game systems that I already have, namely Big Eyes Small Mouth (4th Edition), Cortex Prime, Lancer, and Fate Core, as well as a few other systems. Each of these systems have their issues. Fate Core, although it's light and narrative uses Fate Points, and I didn't want to use a system that has any sort of exchange currency-- I might be playing this game here on the site, or solo.
Anyway, to the point of this post, DeepSeek finally recommended Cypher with the the expansions of The Stars Are Fire and Gods of the Fall to replicate the advanced space-faring technology of the Time Space Administration Bureau and the ultra high powered magical attacks. After some discussion with DeepSeek on how to recreate a magical battle between Nanoha and Fate, I was sold.
There aren't any arbitrary resources to keep track of, like Mana or Hit Points. Attacks deplete one of three Stat Pools (Might, Speed, or Intellect) and all damage is flat, based on the weapon used, and the attacks are powered by an appropriate Stat Pool.. This perfectly allows the back and forth type of spell slinging I was looking for. As long my characters have Stat Pool available (and some attacks can be free), I can keep throwing magic around! I also don't have to be limited by "Spell Slots" either. I can also design Artifacts or Cyphers that can be applied instantly for things like Round Shield and to regenerate Stat Pools.
I'm truly excited to give this system a try, and considering that all the rolls are Player Facing, there's not much for a Game Master to do with regard of back and forth communication, which may make this system an ideal solution for Asynchronous game play (via forum).
So, as soon as I'm finished reading enough of the rules (hopefully tonight), I'll sit down and design my first two victims-- you guessed it: Nanoha and Fate.
So, I began asking around. I asked on Discord, and while I waited for the responses to come in, I consulted my lonely friend, DeepSeek. It rattled off various game systems that I already have, namely Big Eyes Small Mouth (4th Edition), Cortex Prime, Lancer, and Fate Core, as well as a few other systems. Each of these systems have their issues. Fate Core, although it's light and narrative uses Fate Points, and I didn't want to use a system that has any sort of exchange currency-- I might be playing this game here on the site, or solo.
Anyway, to the point of this post, DeepSeek finally recommended Cypher with the the expansions of The Stars Are Fire and Gods of the Fall to replicate the advanced space-faring technology of the Time Space Administration Bureau and the ultra high powered magical attacks. After some discussion with DeepSeek on how to recreate a magical battle between Nanoha and Fate, I was sold.
There aren't any arbitrary resources to keep track of, like Mana or Hit Points. Attacks deplete one of three Stat Pools (Might, Speed, or Intellect) and all damage is flat, based on the weapon used, and the attacks are powered by an appropriate Stat Pool.. This perfectly allows the back and forth type of spell slinging I was looking for. As long my characters have Stat Pool available (and some attacks can be free), I can keep throwing magic around! I also don't have to be limited by "Spell Slots" either. I can also design Artifacts or Cyphers that can be applied instantly for things like Round Shield and to regenerate Stat Pools.
I'm truly excited to give this system a try, and considering that all the rolls are Player Facing, there's not much for a Game Master to do with regard of back and forth communication, which may make this system an ideal solution for Asynchronous game play (via forum).
So, as soon as I'm finished reading enough of the rules (hopefully tonight), I'll sit down and design my first two victims-- you guessed it: Nanoha and Fate.




